

I don't have a huge amount of experience with magic school books, but this felt like a solid entry in the genre. The pacing slowed down a bit once he left the tower, kind of sucking some of the urgency of his quest to find his brother, but it didn't take long to settle into the book's new groove. I also quite enjoyed the relationships between Corin and the various characters from his past as well as those he comes to meet at school. It was thrilling seeing Corin (try to) solve these complex puzzles, slay monsters to earn rewards, and find magical artifacts that assisted his ascension of the tower. As I said, it's very game-y, but the way Rowe writes it makes these elements still feel grounded and believable within the reality of the world he's created. It was fun reading him react and try to formulate plans to deal with puzzle elements that felt familiar from a lot of games, as well as seeing the variety of monsters that were thrown at him. My favorite parts of the book were actually those more video game-y parts, where Corin was exploring the spire's shifting rooms.

I've never been a huge LitRPG fan, and I felt like this book did a fantastic job of toeing that line, bringing in an abundance of video game influence, without veering into actually being a LitRPG with literal stats and things like that.

Been meaning to read this for years, and I'm glad I finally have!
